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Tuesday 26 January 2016

Week 10 LDC Entrepreneurialism and Crowdfunding & DCL - Real World Problem Solving and Crowdsourcing

LDC Entrepreneurialism and Crowdfunding
Overview
Teaching students about business while still at school not only builds knowledge of economics, budgeting and the value of money it also prepares them for life. Students who learn to brainstorm and bring ideas to life also learn to set goals, budget and develop their individuality while learning to collaborate with others.
In today's world there are many other core benefits for encouraging students to develop business ideas as with job market uncertainty and entire business sectors going through rapid change and disruption, it is even more crucial to teach students about alternative career opportunities, including self employment.
Class Notes
If the skills students learn are aligned to growth industries and sectors where there is greatest job security, entrepreneurship would become a core subject for all students.
More and more young people are using crowd funding platforms such as pledgeme.co.nz or kickstarter.com to gain public support to seed fund new start ups and early expansion plans for businesses.
Other ideas that students can use to build an understanding of business, entrepreneurship, marketing, target markets, sales, budgeting and economics include:
1. Creating a online shop on a low cost platform such as etsy.com Online shops can allow students tosell items as diverse as art, crafts, digital assets such as Minecraft characters and simple services eg. car grooming, garage sorting, pet minding etc
2. Set up a school-wide or community-based pop-up fair where parents with businesses can sell slow moving or end of line products by hiring a stand where the community can shop.
3. Create a community garden at the school and grow vegetables for sale at farmers markets or to parents. Choose seasonal items that make for great after school snacks (for parents to buy) such as strawberries and carrots.
Great links
http://www.youngenterprise.org.nz/- a great resource for teachers and students
Essential viewing
Crowd funding in New Zealand
Environmental Crowd funding projects in Australia and around the world
Educational Innovation Lean Canvas
DCL - Real World Problem Solving and Crowdsourcing
Overview
Real-world problem-solving
In today’s workplace, problem-solving tasks abound. Whether the need is to find new ways to reach global markets or to redesign a product to take advantage of new materials, successful workers must be adept at generating and testing creative ideas in order to solve a problem with a real set of requirements and constraints. This is a very different definition of “problem” than we often see in academic settings, where textbook “problems” are simply practice at executing specific learned procedures. 
Class Notes
Problem-solving tasks require students do some or all of the following
  • investigate the parameters of the problem to guide their approach
  • generate ideas and alternatives
  • devise their own approach, or explore several possible procedures that might be appropriate to the situation
  • design a coherent solution
  • test the solution and iterate on improvements to satisfy the requirements of the problem.
Real-world problems are authentic situations and needs that exist outside an academic context 
Real-world problems have all of the following characteristics:
  • Are experienced by real people. For example, if students are asked to diagnose an ecological imbalance in a rainforest in Costa Rica, they are working with a situation that affects the real people who live there.
  • Have solutions for a specific, plausible audience other than the educator as grader. For example, designing equipment to fit a small city playground could benefit the children of the community. 
  • Have specific, explicit contexts. For example, developing a plan for a community garden in a public park in their town has a specific context; learning which vegetables grow best in which parts of one’s country does not.
  • If students are using data to solve a problem, they use actual data (for example, real scientific records of earthquakes, results of their own experiments, or first-person accounts of an historical event), not data developed by an educator or publisher for a lesson
Hackidemiahttp://www.hackidemia.com/workshopsA mobile invention lab that enables future changemakers to access and create a hands-on STEAM education that will enable them to solve specific challenges by developing and testing creative solutions and physical artifacts.
Global workshops fostering collaboration between schools, tech companies and kids in the development of 3D-enabled curricula, tools, and learning environments for the 21st century learner.
Openideohttps://openideo.com/Uses the ideas of Design Thinking. Join a global community to solve big issues “How might we…” challenges for social good in different phases (Research, Ideas, Feedback, Refinement, Final feedback, Top ideas, Impact)
Innocentivehttp://www.innocentive.com/Provide ideas and solutions to important business, social, policy, scientific, and technical challenges
Idea Springboardhttps://www.googlesciencefair.com/springboard/en/IDEA Springboard - GOOGLE Science fair -
Use this search tool to help you come up with a project that you'll love working on
Thingfulhttps://thingful.netThingful® is a search engine for the Internet of Things, providing a unique geographical index of connected objects around the world, including energy, radiation, weather, and air quality devices as well as seismographs, iBeacons, ships, aircraft and even animal trackers
Instagrokhttps://www.instagrok.comOur mission is to help everyone discover the joy of learning and empower them to be lifelong learners. So we are dedicated to building innovative technology to enable engaging, safe and personalized learning.
Zooinversehttps://www.zooniverse.org/projectsThe world’s largest and most popular platform for people-powered research. Research is made possible by volunteers—hundreds of thousands of people around the world who come together to assist professional researchers. Our goal is to enable research that would not be possible, or practical, otherwise. Zooniverse research results in new discoveries, datasets useful to the wider research.
Portal Videos
An Open Platform for Innovation where we can Create Better, Together
A short animated film introducing OpenIDEO, an online community where people can create solutions to some of the world's toughest challenges. http://openideo.com
  • Global Community that will draw on your optimism, inspiration, ideas to solve problems together for the collective social good.
  • Each challenge starts with the big question
  • Next Research phase where we all post things that may solve the Big Question
  • Then Ideas Phase - How would you solve this problem - post your solution, build on it based on others ideas
  • MIght add a refinement phase
  • Evaluation phase - you rate and comment on how best the ideas will solve the problem based on the critieria
  • Has Social Impact:
    • Bone marrow data base created
    • App for Amensty International

  • DQ is Design Quotient

Zooniverse: Wish upon a starry night

https://app.themindlab.com/media/13649/view


RecommendedScientists have only uncovered about 0.5 percent of the universe. Search the night sky and help scientists light up the universe with new discovered.
 The Zooniverse is home to the Internet's largest, most popular and most successful citizen science projects. Our current projects are here but plenty more are on the way. If you're new to the Zooniverse, we suggest picking a project and diving in - the same account will get you into all of our projects, and you can keep track of what you've contributed by watching 'My Zooniverse'.

The Ocean Cleanup -project


"Human history is basically a list of things that couldn’t be done, and then were done."
19-year-old Boyan Slat combines environmentalism, entrepreneurism and technology to tackle global issues of sustainability.
While diving in Greece, he became frustrated when coming across more plastic bags than fish, and wondered: "why can't we clean this up?"
While still in secondary school, he then decided to dedicate half a year of research to understand plastic pollution and the problems associated with cleaning it up. This ultimately led to the passive cleanup concept, which he presented at a TEDx conference in 2012.
Another topic for this week is Crowdfunding, and Boyan's story is success in that too. http://www.theoceancleanup.com/donate.html
Planet Protection Program 
Students wanted to dramatise what our project is all about. Mother Nature and Professor Galaxy will lead you through it.

An Interview of Riley, the Young Ocean Explorer

https://app.themindlab.com/media/17361/view

  • What has she learnt outside the classroom
    • people skills and communication
  • question was asked if her teachers had assessed any of our Real World Learning
  • questions was asked " What do you need school for?"Math, 
  • Took Life Skills but it was all computer based - looking at Life Skills but didn't do them.

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