Week 3 - DCL - Virtual and Augmented Reality and Innovations
Starting to feel frustrated as the demands of classroom teaching is not allowing me the time I want to really get 'stuck' into all this new learning. However I am telling myself that one thing at a time to try out. This week was the exciting discovery of Augmented Reality. This really feels like I'm discovering new frontiers that are quite mind boggling but definitely feel right in terms of my teaching. So a quick summary of my learning thus far for week 3.
Augmented Reality: Simply explained for myself is the enhancement to a flat experience e.g. reading a book or viewing a painting using interactive content. Kicked started by image recognition by a mobile device the digital content provide a layer of new information.
Once I navigated the always frustrating experience of new technology I tried out AR using simple classroom context - sight words. I drew the word 'can' in a colourful and patterned way, videoed an overlay of me saying can, spelling can and using it in a sentence. Was thrilled when it worked and immediately could see the potential engagement and enhanced learning for my students.
Now I'm playing around with the idea of creating an interactive wall display using my students recent butterfly drawings using Austin's Butterfly as our example. I'm thinking I will get each student talk to their first and final draft using a series of prompts. Then I will create an aura for each picture. Potentially these will go into their final publishing books with parents able to use Aurasma to view their child talking about their work.
The other key learning was more a revisiting/reminder of the Pedagogical Models used to assist our understanding when we design, develop or infuse digital learning experiences for our students. I have looked at the two models we were shown. SAMR and TPACK. I find I can better understand the SAMR model with it's four levels: Substitution, Augmentation, Modification and Redefintion.
My starting point with this model is always to ask myself "Can I substitute this with pen and paper? If the answer is yes then I need to do more thinking around the benefit of trying to move up the levels in terms of time, effort, purposeful learning for the student.
I found I was easily able to give feedback to the group activity using Google Earth. I rated their task at the Augmentation level as the use of Google Earth provided some functional improvement. It was quicker to find the information that was asked of us. However it was still a question and answer task.
So my goals for this week are.
Augmented Reality: Simply explained for myself is the enhancement to a flat experience e.g. reading a book or viewing a painting using interactive content. Kicked started by image recognition by a mobile device the digital content provide a layer of new information.
Once I navigated the always frustrating experience of new technology I tried out AR using simple classroom context - sight words. I drew the word 'can' in a colourful and patterned way, videoed an overlay of me saying can, spelling can and using it in a sentence. Was thrilled when it worked and immediately could see the potential engagement and enhanced learning for my students.
Now I'm playing around with the idea of creating an interactive wall display using my students recent butterfly drawings using Austin's Butterfly as our example. I'm thinking I will get each student talk to their first and final draft using a series of prompts. Then I will create an aura for each picture. Potentially these will go into their final publishing books with parents able to use Aurasma to view their child talking about their work.
The other key learning was more a revisiting/reminder of the Pedagogical Models used to assist our understanding when we design, develop or infuse digital learning experiences for our students. I have looked at the two models we were shown. SAMR and TPACK. I find I can better understand the SAMR model with it's four levels: Substitution, Augmentation, Modification and Redefintion.
My starting point with this model is always to ask myself "Can I substitute this with pen and paper? If the answer is yes then I need to do more thinking around the benefit of trying to move up the levels in terms of time, effort, purposeful learning for the student.
I found I was easily able to give feedback to the group activity using Google Earth. I rated their task at the Augmentation level as the use of Google Earth provided some functional improvement. It was quicker to find the information that was asked of us. However it was still a question and answer task.
So my goals for this week are.
- Created my Interactive Wall Display using Aurasma. I will spend this week questioning and filming my students with some prompts and key questions about their learning and mindset growth.
- Introduce my students to creating a word cloud as they give me their key vocab around the Perseverance Mindset task of Austin's Butterfly.
I wish myself luck!!
Here I was introduced to the concept of Extended Communication versus Multi-Modal.
Extended communication requires the student to produce communication that represents a set of connected ideas e.g. a piece of writing with complete paragraphs or a sequence of of video/podcast.
Multi-Modal is the inclusion of more than one type of communication mode or toll to communicate a coherent message e.g. a photo embedded into a blog post. I've used Multi-Modal communication to myself within this reflective blog.
So to our challenge. Once we came up with a contexual problem that we could all relate to - bullying in the playground we struggled to gain a flow to our communication using multiple tools. In hindsight and further reading I think I've realised that Multi Modal can mean using for instance a blog with other modes to add depth to the presentation. We thought that using a series of technological devices - iPads, then google docs was Multi Modal but no. Their use within a presentation makes it Multi Modal.
Ironically once we used the rubric flow chart we began to get a flow going with our planning, script and filming.How very disappointing when our clip came to play. We had made the classic error of not recording close enough to the microphone so when it came time to present to the rest of the class.
I'm predicting that no one in our group will make that mistake again and I'm sure we will explicitly teach this important lesson about volume to our future students. YIKES!!!!!!
So what have I taken on from week 2's readings, clips and collaborative task. The skills needed for Future Teaching and Learning in the Present are transferable inside the classroom and outside - in fact across most aspects of our lives - personal & professional.
Week 3 - LDC - Implementing Technology Innovation in the Class
This week we will look at what should the overall goal of education be, with a focus on building Adaptive Competence. In simple terms, it may be defined as the “capacity to respond” within “bounded parameters”. The ability to apply meaningfully learned knowledge and skills flexibly and creatively in different situations as opposed to routine expertise: being able to complete typical school tasks quickly and accurately but without understanding.
I had a chance to teach a skill that builds on this Adaptive Competence when we looked at 'Austin's Butterfly' and how student's can learn the core belief that with perseverance learning can happen for every student. The process of learning took up to 2 weeks for all the class to finish. However I found I could apply the language and lesson to so many other areas of learning e.g. writing or Tball. More importantly the students were going home and talking about it to their parents as well as thinking about Perseverance in the class.
Class Notes:
How do we create an education system where learning is no longer the variable that is framed by the constant of a dated delivery model and restrictive learning times. Knowledge is now available everywhere, 24 hours a day so new models of education must recognise learning as a constant with delivery modes and learning times as the variables.
While I can see the Flipped classroom or more flexible times working for older students I struggle with my mindset since I teach new entrants/year 1s. I find they need structure and routines and of course I equate that with a more rigid, industrial model of teaching.
Bringing education into the modern world will require increasing deconstruction of known models and the breaking down traditional silos. It is only when we turn the traditional model inside out that we will really be able to offer true education advancement.
I also wonder if the mindset of parents as well as my own needs to be deconstructed from our own school day learning models. For example parents often request traditional spelling homework even though we teachers know who effective digital devices can be for practise and maintenance. (Hattie).
Technology Changing How Students Learn, Teachers Say
New York Times Article
- There is a widespread belief among teachers that students’ constant use of digital technology is hampering their attention spans and ability to persevere in the face of challenging tasks, according to two surveys of teachers being released on Thursday.
- “Are we contributing to this?” Ms. Molina-Porter said. “What’s going to happen when they don’t have constant entertainment?”
- Other teachers said technology was as much a solution as a problem. Dave Mendell, 44, a fourth-grade teacher in Wallingford, Pa., said that educational video games and digital presentations were excellent ways to engage students on their terms. Teachers also said they were using more dynamic and flexible teaching styles.
Some of these beliefs could be challenged by asking is it entertainment or engagement? Is it lack of attention or do digital devices provide visual, auditory and tactile in a quick efficient way that requires less time to take on board the information or learning? As this course progresses I realise more and more the educational value in well researched educational data. There can be a widespread belief amongst teachers but what evidence or data gathering is it based on. We know that teachers have opinions often based on there very very small world within one classroom - theirs.
White Paper from Stanford University Students (recommended reading)http://edf.stanford.edu/sites/default/files/Living_digitally_EDF_White_Papers_Fall2012.pdf
“The digital revolution in education is only one part of the larger digital transformation of modern life. Every contemporary institution—the family and intimacy, the workplace, the global financial system, politics, religion, and the organizational web of civil society—is being remade through digital media. So too is the character of the modern self.” 1 Prof. Roy Pea presented the recurrent themes that categorize the digital transformation of modern life.
- Fact is that we are currently moving towards a world of increased overlap between these two spheres despite everyone's reservations regarding this convergence. It seems the question needs to shift from is it good or bad? to
- How do we ensure it is good?
The theme Shifting Epistemology encompasses the ways in
which the digital age will change the way knowledge is conceived and sourced.
-
In the digital age, it is key for teachers “to teach their students that all that glitters is not gold, and all that is on Wiki is not truth(Albert Lim). We have the opportunity to “encourage and develop students as critical consumers of Knowledge.” And students who are “willing and able to take the time to sort through different versions of ‘truth’ may be more involved and active participants in the process (of learning) rather than passive recipients of knowledge” (Hallie Fox).
The above statements resonate with me because I have a pragmatic approach to our digital world. It is here, it is here to stay and we need to look at ways to 'ensure it is good.' Railing against all that is supposedly lost such as face to face interactions because of technology is not going to 'fix' or improve the problems or challenges. As an educator I have the ideal opportunity to ensure it is good and teach them to become critical consumers of Knowledge.
Weekly Task - Design a learning activity using either Google Earth or Google Maps informed by SAMR or TPACK.
Adaptive
Competence
The
dominant space for human action in the age of knowledge – work
In
simple terms, it may be defined as the “capacity to respond” within “bounded
parameters”.
- Generative Competence is the capacity of an individual to respond freely and creatively to a challenge
- Delivered Competence, on the other hand, is the capacity to deliver a certain set of predictable results using skills and processes in predefined and specific ways
- Adaptive Competence is the space in-between. It represents the continuum between these two extremes of pure creativity and pure process. In the space called Adaptive Competence, responses are creative but within boundaries, results are predictable but with space for interpretation – people are capable of executing, yet are given the space to innovate. This space called Adaptive Competence may become the dominant space for human action in the age of knowledge-work and sustained innovation
Weekly Task - Design a learning activity using either Google Earth or Google Maps informed by SAMR or TPACK.
Cross Country Training Course
Introduction
Whaea Deb
Mr May wants to redesign the practice course for the Year 5 and 6 classes. He wants the course to be 2 kilometres or less. Use Google Maps to plot out a course that leaves St Columba’s Catholic Primary School, Hamilton and then returns back to school.
Criteria:
- identify 2 safety considerations you made
- identify spots where adults will be positioned AND explain your reasoning
- Justify why this should be the course the Year 5 and 6 classes use