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Tuesday 26 January 2016

Week 10 LDC Entrepreneurialism and Crowdfunding & DCL - Real World Problem Solving and Crowdsourcing

LDC Entrepreneurialism and Crowdfunding
Overview
Teaching students about business while still at school not only builds knowledge of economics, budgeting and the value of money it also prepares them for life. Students who learn to brainstorm and bring ideas to life also learn to set goals, budget and develop their individuality while learning to collaborate with others.
In today's world there are many other core benefits for encouraging students to develop business ideas as with job market uncertainty and entire business sectors going through rapid change and disruption, it is even more crucial to teach students about alternative career opportunities, including self employment.
Class Notes
If the skills students learn are aligned to growth industries and sectors where there is greatest job security, entrepreneurship would become a core subject for all students.
More and more young people are using crowd funding platforms such as pledgeme.co.nz or kickstarter.com to gain public support to seed fund new start ups and early expansion plans for businesses.
Other ideas that students can use to build an understanding of business, entrepreneurship, marketing, target markets, sales, budgeting and economics include:
1. Creating a online shop on a low cost platform such as etsy.com Online shops can allow students tosell items as diverse as art, crafts, digital assets such as Minecraft characters and simple services eg. car grooming, garage sorting, pet minding etc
2. Set up a school-wide or community-based pop-up fair where parents with businesses can sell slow moving or end of line products by hiring a stand where the community can shop.
3. Create a community garden at the school and grow vegetables for sale at farmers markets or to parents. Choose seasonal items that make for great after school snacks (for parents to buy) such as strawberries and carrots.
Great links
http://www.youngenterprise.org.nz/- a great resource for teachers and students
Essential viewing
Crowd funding in New Zealand
Environmental Crowd funding projects in Australia and around the world
Educational Innovation Lean Canvas
DCL - Real World Problem Solving and Crowdsourcing
Overview
Real-world problem-solving
In today’s workplace, problem-solving tasks abound. Whether the need is to find new ways to reach global markets or to redesign a product to take advantage of new materials, successful workers must be adept at generating and testing creative ideas in order to solve a problem with a real set of requirements and constraints. This is a very different definition of “problem” than we often see in academic settings, where textbook “problems” are simply practice at executing specific learned procedures. 
Class Notes
Problem-solving tasks require students do some or all of the following
  • investigate the parameters of the problem to guide their approach
  • generate ideas and alternatives
  • devise their own approach, or explore several possible procedures that might be appropriate to the situation
  • design a coherent solution
  • test the solution and iterate on improvements to satisfy the requirements of the problem.
Real-world problems are authentic situations and needs that exist outside an academic context 
Real-world problems have all of the following characteristics:
  • Are experienced by real people. For example, if students are asked to diagnose an ecological imbalance in a rainforest in Costa Rica, they are working with a situation that affects the real people who live there.
  • Have solutions for a specific, plausible audience other than the educator as grader. For example, designing equipment to fit a small city playground could benefit the children of the community. 
  • Have specific, explicit contexts. For example, developing a plan for a community garden in a public park in their town has a specific context; learning which vegetables grow best in which parts of one’s country does not.
  • If students are using data to solve a problem, they use actual data (for example, real scientific records of earthquakes, results of their own experiments, or first-person accounts of an historical event), not data developed by an educator or publisher for a lesson
Hackidemiahttp://www.hackidemia.com/workshopsA mobile invention lab that enables future changemakers to access and create a hands-on STEAM education that will enable them to solve specific challenges by developing and testing creative solutions and physical artifacts.
Global workshops fostering collaboration between schools, tech companies and kids in the development of 3D-enabled curricula, tools, and learning environments for the 21st century learner.
Openideohttps://openideo.com/Uses the ideas of Design Thinking. Join a global community to solve big issues “How might we…” challenges for social good in different phases (Research, Ideas, Feedback, Refinement, Final feedback, Top ideas, Impact)
Innocentivehttp://www.innocentive.com/Provide ideas and solutions to important business, social, policy, scientific, and technical challenges
Idea Springboardhttps://www.googlesciencefair.com/springboard/en/IDEA Springboard - GOOGLE Science fair -
Use this search tool to help you come up with a project that you'll love working on
Thingfulhttps://thingful.netThingful® is a search engine for the Internet of Things, providing a unique geographical index of connected objects around the world, including energy, radiation, weather, and air quality devices as well as seismographs, iBeacons, ships, aircraft and even animal trackers
Instagrokhttps://www.instagrok.comOur mission is to help everyone discover the joy of learning and empower them to be lifelong learners. So we are dedicated to building innovative technology to enable engaging, safe and personalized learning.
Zooinversehttps://www.zooniverse.org/projectsThe world’s largest and most popular platform for people-powered research. Research is made possible by volunteers—hundreds of thousands of people around the world who come together to assist professional researchers. Our goal is to enable research that would not be possible, or practical, otherwise. Zooniverse research results in new discoveries, datasets useful to the wider research.
Portal Videos
An Open Platform for Innovation where we can Create Better, Together
A short animated film introducing OpenIDEO, an online community where people can create solutions to some of the world's toughest challenges. http://openideo.com
  • Global Community that will draw on your optimism, inspiration, ideas to solve problems together for the collective social good.
  • Each challenge starts with the big question
  • Next Research phase where we all post things that may solve the Big Question
  • Then Ideas Phase - How would you solve this problem - post your solution, build on it based on others ideas
  • MIght add a refinement phase
  • Evaluation phase - you rate and comment on how best the ideas will solve the problem based on the critieria
  • Has Social Impact:
    • Bone marrow data base created
    • App for Amensty International

  • DQ is Design Quotient

Zooniverse: Wish upon a starry night

https://app.themindlab.com/media/13649/view


RecommendedScientists have only uncovered about 0.5 percent of the universe. Search the night sky and help scientists light up the universe with new discovered.
 The Zooniverse is home to the Internet's largest, most popular and most successful citizen science projects. Our current projects are here but plenty more are on the way. If you're new to the Zooniverse, we suggest picking a project and diving in - the same account will get you into all of our projects, and you can keep track of what you've contributed by watching 'My Zooniverse'.

The Ocean Cleanup -project


"Human history is basically a list of things that couldn’t be done, and then were done."
19-year-old Boyan Slat combines environmentalism, entrepreneurism and technology to tackle global issues of sustainability.
While diving in Greece, he became frustrated when coming across more plastic bags than fish, and wondered: "why can't we clean this up?"
While still in secondary school, he then decided to dedicate half a year of research to understand plastic pollution and the problems associated with cleaning it up. This ultimately led to the passive cleanup concept, which he presented at a TEDx conference in 2012.
Another topic for this week is Crowdfunding, and Boyan's story is success in that too. http://www.theoceancleanup.com/donate.html
Planet Protection Program 
Students wanted to dramatise what our project is all about. Mother Nature and Professor Galaxy will lead you through it.

An Interview of Riley, the Young Ocean Explorer

https://app.themindlab.com/media/17361/view

  • What has she learnt outside the classroom
    • people skills and communication
  • question was asked if her teachers had assessed any of our Real World Learning
  • questions was asked " What do you need school for?"Math, 
  • Took Life Skills but it was all computer based - looking at Life Skills but didn't do them.

Tuesday 19 January 2016

Week 9 LDC - Multicultural & International views on Education DLC - Less Assessment More Engagament

DLC - Less Assessment More Engagement

In Class

Why and how do you measure success?



Overview

  • undeniably important means to understand both the learner and the learning process
  • Key skill to continually assess and adapt practice accordingly - particularly 21st Century
  • Way the learner acts is often ignored

 How might teachers plan to assess and plan to be agile in their approach to teaching? 
How might teachers consider the wide and varied sources of information about the learning process and better gauge the effect of their actions on learning? 
How might we evaluate our own practice to ensure we are actively collecting the information we need to enhance our learning and how does this information differ from the data used to classify learners?
Class Notes
Assessment in the 21st Century
  • Today's teaching and learning don't assess for 21st Century competencies
  •  Typically do not assess their strategies for expert decision making when no standard approach seems applicable.
  • Students’ abilities to transfer their understandings to real world situations are not assessed, nor are capabilities related to various aspects of teamwork. 
  • Abilities to effectively utilize various forms of mediated interaction are typically not assessed. 
Formative Assessment
  • Formative assessment supports the constructivist theory of learning and connectivism.
  •  In a constructivist manner, learners are accountable for their learning and the creation of knowledge, through open-ended questioning, cooperative situations, discussions, meaningful context and quizzes. 
  • Connectivism alos applies since collaborations through technology promote human contact, and at the same time provide human content.
Choosing an Online Tool for Formative Assessment
  • Poll Everywhere - Students can submit answers via computer or mobile device to a question
  • Kahoot  - is a game-based polling activity. 
  • Socrative - A more robust question-and-answer experience is found at Socrative (
  • NearPod -  offers interactive question slides that can contain polls, quizzes, and open-ended questions.
  • Plickers - the teacher downloads/prints the Plickers cards, unique to each student, which can be mounted on card stock and laminated. The student, upon hearing a question, holds a card upright to indicate his or her answer.
  • TodaysMeet (Collaboration)
  •  Padlet (Collaborative canvas)
  •  Xmind (Mindmapping),ForAllRubrics (Rubric creation)
  •  PollDaddyFormative (Real-time FA), MovieMaker (video assessments)
  • ThinkBinder (Collaboration) 
  • Google Docs(Collaboration) 
Evaluating Educational Apps
Harry Walker is the Principal of Sandy Plains Elementary School in Baltimore County, Maryland. He has crafted a rubric to evaluate the quality and effectiveness of an app in terms of how it may impact on student achievement. His criteria include curriculum connection, authenticity, feedback, differentiation, user friendliness, and student motivation. 

RISE model for Meaningful Feedback
http://www.risemodel.com/

Emily Wray's RISE model encourages teachers to provide feedback that is not simply informative, but moves students toward improvement.
Engagement and Flow
  • Shernoff defines engagement as a heightened, simultaneous experience of concentration, interest, and enjoyment in the task at hand. 
  •  That definition is based completely in the experiences of students, so that engagement may be considered as a learning experience, one to be valued in its own right. 
  • This definition is rooted in Csikszentmihalyi’s (1990) conceptualisation of 'flow experience.' Flow is an optimal state of cognitive and emotional engagement, so absorbing that one may lose track of time and awareness of the self.
  •  Although the nature of schoolwork can vary, the ideal state of engagement could maybe be an active attentiveness and problem solving or the fashioning of products that promotes learning and the development of new skills, an ideal that flow experiences encapsulate.

Research tends to converge on the observation that meaningful engagement is composed of two independent processes; 
  • academic intensity and a positive emotional response. 
  •  New immersive technologies also show promising signs of enhancing student engagement to learn in the future. Indeed, there are many routes to engaging youth; creating meaningful engagement requires attention to a variety of contextual, instructional, developmental, and interpersonal factors beyond the preoccupation with narrowly defined educational “outcomes.”

Research has shown that the positive development of youth occurs through a constellation of resources that provide physical safety and security, developmentally appropriate structure and expectations for behavior, emotional and moral support, and opportunities to make a contribution to one’s community (Eccles and Gootman 2002). 
Recommended readings:
Gootman, J. A., & Eccles, J. (Eds.). (2002). Community programs to promote youth development. National Academies Press.
Lee, C-Y. & Cherner, T. S. (2015). A comprehensive evaluation rubric for assessing instructional apps. Journal of Information Technology Education: Research, 14, 21-53. Retrieved from http://www.jite.org/documents/Vol14/JITEV14Researc...
Shaffer, D. (2009). Epistemic Network Analysis: A Prototype for 21st Century Assessment of Learning. International Journal of Learning and Media , 1(2), 33-53. Retrieved from: https://drive.google.com/file/d/0B7nA8sBYIXlRVW83aHNTdkpZV2M/view?usp=sharing
Shernoff, D. (Ed. 2013). Optimal Learning Environments to Promote Student Engagement (Advancing Responsible Adolescent Development). Dordrecht: Springer.

Portal Videos

Knewton Adaptive Learning Platform




https://app.themindlab.com/media/13700/view

Knewton.com is the world’s most powerful adaptive learning engine. Knewton.com figures out what each student knows and how each student learns best, to pinpoint the type of content, level of difficulty, and which media format each student needs.


Assessment for learning - Dylan William (inside the black box)

https://app.themindlab.com/media/13701/view
Learning about Learning
  • If teachers use these formative assessment practices consistently then student achievement will rise substantially.
  • students learn at double the rate - 1 years learning in 6 months
  • we learn about teaching by being students
  • it is what happens day after day.
  • asking teachers to change what has been successful in order to be more successful
Assessment and Grading in the Differentiated Classroom
Rick Wormeli

  • Have to weigh Formative versus Summative Assessment (which is really Post Learning)
  • Teachers spend most of their time creating their Summative Assessment
  • Formative Assessment is the ongoing assessment, the checkpoints
  • Best form of FA involves Descriptive Feedback
    • WHAT was the Goal - original intent?
    • WHERE are you in relation to it?
    • WHAT are we going to do to close that gap?
  • Then the student can revise his efforts in light of that Descriptive Feedback
  • Then be assessed and accredited anew with maybe some new learning.
  • In a lesson should be both Formal Formative Assessment and informal 
  • Lots of checks for understanding and students getting feedback
How did Formative Assessment inform your teaching?

Preparing for a Renaissance  in Assessment
The authors argue that current assessment methods are no longer working, and new technologies will transform assessment and testing in education. It itemises steps in a "Framework for Action" that the authors suggest should be taken for policymakers, schools, school-system leaders, and other key players to prepare for the assessment renaissance. The Open Ideas website has a summary of the report and an interview with the authors.
Authors: Peter Hill and Michael Barber, Pearson Publishing
Published: 2014

  1. Think long-term - we don’t know when the renaissance will arrive but we need to be prepared by investing in the capacity to bring it about
  2. Build partnerships - we need to build partnerships between teachers and governments, and everyone working in education and technology
  3. Create the infrastructure - having high quality technological infrastructure at all levels in the system, including at individual schools level, is critical
  4. Develop teacher capacity - invest in developing teachers’ familiarity with both technology and sophisticated assessment
  5. Allow variation in implementation - encourage schools and teachers to innovate with a framework for implementation and learn from the most successful examples
  6. Adopt a delivery approach - make it a priority, plan ahead, ensure routine check-ins with all key players and make clear who is responsible
  7. Communicate consistently - from government and leading educators working together and from school leaders to parents
  8. Apply the change knowledge - our starting point needs to be our knowledge base of what it takes to achieve successful, system-wide change including building a shared vision and learning from pioneers



A Comprehensive Evaluation Rubric for Assessing Instructional Apps
Domain A - Instruction
Rigor - measures the Thinking Skills
21st Century Skills - analyzes type of skills needed
Connection to future learning - does it prepare the learner for literacy and numeracy tasks
Value of Errors - investigates how an app allows learners to learn from their mistakes
Feedback to Teacher - evaluates if and how an app allows teachers to monitor their learner's progress
Level of Learning Material -  evaluates if an app’s material is appropriate for its target group of learners, and “learning material” is defined as the content or activities learners engage to acquire a skill or gain understanding of a topic
Cooperative Learning - evaluates if an app provides learners the opportunity to work on group projects together.
Accommodation of individual differences -  investigates whether an app is designed to accommodate a wide range of learners

Domain: Design
Ability to save progess -  explores if an app allows learners to save their progress and then resume their activities at a later time.
Platform Integration -  analyzes if an app connects its content to different platforms
Screen Design - if an app’s text, graphics, videos, sound, and speech are well organized.
Ease of Use -  assesses if an app is intuitive and user-friendly,
Navigation -  looks at how learners move through an app’s content and options.
Goal Orientation -  is concerned with learners’ ability to understand and gain knowledge by the way an app presents information to them

Domain: Engagement
Learner Control -  if an app allows learners to select the level they engage its content or paths they follow through interactive material
Interactivity -  addresses whether an app creates an engaging instructional experience for learners based on how they actively interact with the app
Pace - explores if an app allows learners to completely control the rate at which they move through the content, a
Personal Preferences - analyzes whether an app allows learners to personalize it by setting individual preferences,
Interest -  analyzes if an app will likely appeal to its target audience. I
Aesthetics - evaluates an app’s graphics and interface.
Utility - considers if learners are likely to view the skills developed and knowledge offered by an app as being important to their academic, professional, and personal lives.

Connected Learning: Real-world Engagement

This film introduces the thinking behind connected learning, which builds on the basics to make learning more relevant. It connects learning to people's interests, to real life, real work, real communities, and to the demands and opportunities of the digital age.
The film asks:
‘What might be the consequence of reframing education around the experience of the student?’
‘Might curiosity have always sat at the heart of an extraordinary education?’
‘How might our imagination bring the experience of education to life?’
The interview subject is Connie Yowell, the director of education for the MacArthur Foundation who leads the foundation's Digital Media and Learning initiative (macfound.org/programs/learning/).

LDC Multicultural & International views on Education


Overview
What can we learn from other education systems? 
  • Finland has become a target of international education pilgrimage. 
  • Small Nordic nation is leading the Western world in many education rankings.

  • Most have relaxed & informal relationships between teachers and students
  • Team work across the school is fundamental
  • lighter workload - primary is 4-5 45 minutes lessons
  • no external standardised test
  • teachers have autonomy
  • 5 year degree finishing with a thesis
  • high knowledge and expertise in educational research
  • separate department in the Uni
  • 10-15% practical experience
  • Empowering environment where both are empowered to do their best
How do we define success?
  • The Programme for International Student Assessment (PISA) is a worldwide study by the Organisation for Economic Co-operation and Development (OECD) in member and non-member nations of 15-year-old school pupils' scholastic performance in mathematics, science, and reading. 
  • Sir Ken Robinson criticised PISA for “squeezing out” other more creative subjects and creating an anxiety around education that was “grotesque”.
  •  OECD has responded by announcing that Pearson has been chosen to develop the PISA 2018 Student Assessment 21st Century Framework.



  •  Paul Tough emphasizes that character traits, not cognitive skills measured by IQ tests, lead to success.


Does teaching require cultural intelligence?
  •  teaching requires Emotional and Social Intelligence
  •  we should also focus on our Cultural intelligence. 
Classroom Notes
Academics from around the world express deep concern about the impact of Pisa tests and call for a halt to the next round of testing.
“PISA… has caused a shift of attention to short-term fixes designed to help a country quickly climb the rankings, despite research showing that enduring changes in education practice take decades, not a few years to come to fruition.”
“...by emphasizing a narrow range of measurable aspects of education, PISA takes attention away from the less measurable or immeasurable educational objectives.”
Although PISA tests are developed further all the time and they do assess an unprecedented range of learning outcomes and their contexts, including student performance measures, measures of social and emotional dimensions, student attitudes and motivations, equity issues, and parental support. 

Hauora - Well-being - Key to Success? 

Hauora- Hauora is a Māori philosophy of health unique to New Zealand. It comprises taha tinana, taha hinengaro, taha whanau, and taha wairua. Could Hauora be one of the key concepts on defining what well-being and success is? It encompasses the physical, mental and emotional, social, and spiritual dimensions of health. The concept is recognised by the World Health Organisation.

Taha tinana - Physical well-being - the physical body, its growth, development, and ability to move, and ways of caring for it
Taha hinengaro - Mental and emotional well-being - coherent thinking processes, acknowledging and expressing thoughts and feelings and responding constructively
Taha whanau - Social well-being - family relationships, friendships, and other interpersonal relationships; feelings of belonging, compassion, and caring; and social support
Taha wairua - Spiritual well-being - the values and beliefs that determine the way people live, the search for meaning and purpose in life, and personal identity and self-awareness (For some individuals and communities, spiritual well- being is linked to a particular religion; for others, it is not.)
Cultural Intelligence / Competence
Stuart (2004) defines cultural competency as “the ability to understand and constructively relate to the uniqueness of each [individual] in light of the diverse cultures that influence each person’s perspective”. Reich and Reich (2006) have added that individuals must continually strive to become more culturally competent through continually gaining knowledge about particular “experiences and patterns of another culture”. Hence, for a person to become more culturally competent, s/he must gain a significant understanding and appreciation for cultural differences relative to their personal identities, values, and beliefs (Wachtler & Troein, 2003). Inherent in these descriptions is the notion that cultural competency is an evolving, accumulating process; an individual may never achieve complete cultural competency.
Recommended readings:
Stuart, R. (2004). Twelve practical suggestions for achieving multicultural competence. Professional Psychology: Research and Practice, 35, 3-9.
Reich, S., & Reich, J. (2006). Cultural competence in interdisciplinary collaborations: A method for respecting diversity in research partnerships. American Journal of Community Psychology, 38, 51-62.
Wachtler, C., & Troein, M. (2003). A hidden curriculum: Mapping cultural competency in a medical programme. Medical Education, 37, 861-868.
Berry, B., Byrd, A. & Wieder, A. (2013). Teacherpreneurs: innovative teachers who lead but don't leave.  San Francisco, CA:Jossey-Bass.
(See especially Chapter 9 (page 165) - Finnish(ing) Lessons for Teacherpreneurs)
Jokinen, T. (2005). Global leadership competencies: a review and discussion, Journal of European Industrial Training, 29(3), 199-216.
Handbook of Cultural Intelligence : Theory, Measurement, and Applications
Armonk, NY, USA: M.E. Sharpe, Inc., 2008. ProQuest ebrary. Web. 17 July 2015.
By: Ang, Soon, and Van Dyne, Linn, eds.
Description: As organizations globalize and the workforce becomes more diverse, it is increasingly important to understand why some individuals function more effectively than others in culturally diverse situations (erez & earley, 1993; Gelfand, erez, & Aycan, 2007; triandis, 1994). Responding to this need, earley and Ang (2003) drew on sternberg and Detterman’s (1986) multidimensional perspective of intelligence to develop a conceptual model of cultural intelligence (cQ)—defined as the capability of an individual to function effectively in situations characterized by cultural diversity. cQ research aims to provide insight into the age-old sojourner problem of why some people thrive in culturally diverse settings, but others do not.

Portal Videos


Don't Ask Where I'm From, Ask Where I'm a Local - Taiye Selasi's TED Talk

  • countries are invented
  • limiting language when we talk about coming from a country - privileging of a fiction - the singular country over reality of the human experience
  • Colin Machon - "All experience is local, all identity is experience"
  • the questions asks us to shift our focus to where Real Life occurs
  • You can take away Passports but you can't take away my experiences
  • Countries represent Power
Where are you a local - 3 step test
Rituals
  • What do I do each day: drink my coffee; take off my shoes;
Relationships
  • People who shape your weekly emotional experiences
Restrictions
  • where are you able to live - economic limitations or liberations

Finland's Education Success by Eudtopia
Pashi Salberg - Director General Center for International Mobility and Cooperation
https://app.themindlab.com/media/13533/view


  • lot of emphasis on early detection of difficulties or problems students having
  • other countries tend to address once they have emerged and are too visible
  • Finnish educators believe that 90% of students can succeed in regular classrooms if they get the emotional, academic, or health and medical help they need.
  • Classroom teacher works closely with special teacher
    • early moment - first intervention
    • special teacher comes into classroom asap and joins subject teacher
    • Works in class, then special class and ILP
  • Each school has Student Welfare Team: Principal, Special teacher, Psychologist, Classroom teacher, Nurse - meet weekly

Pasi Sahlberg on the Finnish Education System

https://app.themindlab.com/media/13534/view
Pasi Sahlberg has worked as teacher, teacher-educator, policy advisor and director in Finland and served the World Bank and the European Commission as an education specialist. He sits down for a one on one conversation with Cheryl Jackson.
  • Book Finnish Lessson
  • Open to new learning as Educators
  • Said no to Standardised testing
  • Last 25 years - 1970s reforms
  • Good teachers - University Masters Based - comparable to having a law degree
    • They are able to select from High School Graduates
  • Schools have autonomy and minimal outside testing
  • Goal - is to provide equal education opportunities for all students. They are tested/compared to their capabilities





In Class 

  • Watched Tayla's video
  • Global Empathy Rising http://globallives.org/
  • Task - Whanaungatanga
  • What kind of Asian are you?

  • PISA - why do we in NZ care?
  • Kahoot game
  • the true size truesize.com
Engagement
Behavioural
participation in learning and classroom acitivities

Emotional Engagement
students feel an emotional bond with the school, its teacher and their peers

Cognitive Engagement
a student's psychological investment in their own learning.

Group Task
How would you define an education system's success? What is a success on a personal level?


Reccomended Book - How Children Succeed by Paul Trough